Blended Learning
Gamification of Education
Matrix-Five Virtual World

Blended Learning, Gamification of Education, Martrix-Five Virtual World

Take Your Students on a Virtual Trip

To the Matrix-Five Virtual Arcade & Playground!

The safest trip on the planet. Why take your students out of the school building or homeand risk someone getting lost, hurt, etc. Your students can take a trip to the Matrix-Five Virtual Arcade & Amusement Park and where they can choose from over 100 games and activities to enjoy without ever leaving the school building.


All they have to do is create an avatar and login and they are in a virtual world in which they can walk, talk, fly, instantly teleport anywhere and socially interact with their classmates. 


As a reward for doing their work, students can play video games, watch movies, form groups and clubs, talk with their classmates, enjoy our art exhibits, make music, play music, dance, perform, learn, race cars, explore, and much more!


Best of all it is very economical and you can start right away! It is only $97 for 1 hour of play for 1-30 students. For a class/group of 20 students that amounts to just below $5 per child. Homeschoolers can coordinate with other homeschoolers and take advantage of this group rate!

Virtual Arcade Class/Group Trip

Book below to begin the Gamification of Your Class/School of the Setup of a Gameshow for Your Class. You can also book a FREE initial consultation below.

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moorpheusel

About Us

Matrix-Five helps teachers, principals, and school districts set up and/or organize a Blended Learning System (BLS) that is both digitized and internet-based with multiple integrations, features, and capabilities!

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moorpheusel

Blended Learning Systems

Our Blended Learning Systems are customized for each teacher/class and principal/school based on their needs and wants. Our systems are also able to deliver courses, classes, etc.,

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moorpheusel

Gamification of Education

What is the “Gamification of EducationThe Psychological and Educational Benefits of “Gamification” What is the “Gamification of Education”? “Gamification of Education” is the application of

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