How Virtual Reality Can Help The Global Mental Health Crisis


The World Health Organization has reported that one in four people in the world will be affected by mental or neurological disorders at some point in their lives. Around 450 million people currently have such conditions.

Considering that mental disorders are among the leading causes of ill-health and disability worldwide, VR is a welcome additional treatment. Studies have already shown that VR can ease certain phobias, treat PTSD, help people with psychotic disorders experience less paranoia and anxiety in public settings, and reduce social anxiety.

To date, due to cost and technology limitations, VR has not been widely available as a treatment. However, with the rise of affordable standalone and mobile VR headsets, there is increased opportunity to use VR and decentralize mental health treatment, allowing more people to benefit.


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