m5 Blog

Welcome To The ‘Metaverse’

What’s the biggest hit in entertainment history? Michael Jackson’s Thriller album is up there. It has brought in $500+ million since 1982. The first Harry Potter novel is also in the running. The best-selling book in history raked in over $1 billion. The highest-grossing movie ever tops them both. Avengers: Endgame made $2.8 billion at the box office in 2019. But a video game that involves robbing banks and running from cops blew them all away. Grand Theft Auto V has brought in over $6 billion since 2013. Let that sink in: A video game made more money than any movie, album, TV show, or book in history. Many folks think gamers are unemployed weirdos who live in their parents’ basements The reality is video games are now a massive global industry. There are roughly 2.5 billion active players...

Arts and Culture’s Virtual Survival Story: The Show Must Go On

The arts have seen a shift in the last year away from in-person gatherings, but that doesn’t mean that performances, showings, and other creative activities have stopped. Rather, they’ve been transformed, becoming increasingly virtual and digital. The E-Commerce Times spoke with experts in the arts, design, and marketing to see how these fields have changed and how they might continue to evolve in the future. “It is something that we were forced to learn by necessity,” Ed Kirchdoerffer, general manager of the Mayo Performing Arts Center, told the E-Commerce Times of the organization’s virtual programming. “But now that we have mastered it, there is certainly a place for it moving forward to bring arts experiences to more people beyond our walls.” &...

NFTs Are Spurring a Digital Land Grab—in Videogame Worlds

The market for digital real estate has been bolstered recently by a pandemic-fueled climb in electronic games and investor excitement around cryptocurrencies. Many see NFT-enabled games as a potential boon for the multibillion-dollar videogame industry.