2. Virtual Worlds
Another essential component for educational success 2021 and beyond is the utilization of virtual worlds along with gamification. A “virtual world” is a 3d computer-generated environment that simulates the physical world around us.
A virtual world (also called a virtual space) is a computer-simulated environment that may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities, and communicate with others. These avatars can be textual, graphical representations, or live video avatars with auditory and touch sensations. 
Virtual worlds are an important component of the “gamification of education” because just like many modern games, it transplants and immerses the player a virtual world. A world similar, yet very different than the world we live in every day. Virtual worlds allow students whose home and immediate environment is not the best in the world and is filled with many types of distractions, drama, and pressures.
The virtual world allows students with troubled homes and environments to be in a safe environment to learn, discover, explore and grow. The virtual world also allows social interaction, despite the social restrictions imposed by Covid-19. Although the social distancing and isolation resulting from Covid-19 have been easing somewhat (7/2021), unfortunately, we live in a fragile world in which anything can happen and force a return to full-time remote learning again.
Virtual worlds are an essential component of the “gamification of education”. I will use as an example, the virtual world I created, designed and built, and created called “Matrix-Five Virtual World and Arcade”.
Matrix-Five Virtual World and Arcade is so much like the world we live in that sometimes when I describe it to people ask me “is this real”? Let me try to describe it now, you may ask the same question, lol
In Matrix-Five Virtual World and Arcade, each person gets an avatar which they can design and configure to look just like them or any way they want. They navigate, function, and do things in the virtual world via their avatar.
Their avatar has various powers and abilities in the virtual world such as the ability to fly, swim underwater, and instantly teleport to any region of the virtual world!
Matrix-Five Virtual World and Arcade can be populated by many avatars (people) at the same time, and these avatars/people can be anywhere in the world. No matter where the avatar/people are from in the world, when they log in via their viewer, they will all meet in the same place (Matrix-Five Virtual World and Arcade).
Once logged into Matrix-Five Virtual World and Arcade they will all be ab;e to see each other, talk to each other, learn together, work together, play games together, see and experience what the other avatars see and experience.
In Matrix-Five Virtual World and Arcade, they can enjoy via their avatar many of the things they enjoy in the world they live in. We have arcades with various games they can play in real-time. Some of the games are life-size with game boards on the ground which are played while flying/hovering above the game board.
Movie Theaters, Arcades, Rooms, Homes, Shopping Malls, etc.
Matrix-Five Virtual World and Arcades has movie theaters in which you can enter into (via your avatar) sit down, and watch a movie (or play a game) on a large screen. We have classrooms, meeting buildings/rooms, homes. meditation rooms in the sky!. We have shopping malls with stores you walk into and buy products and services in real-time, with real money without leaving the store!
Figure 1: If you have a home in Matrix-Five you will be able to be a content creator for Matrix-Five!
9-Region University Campus
We have a 9-region University Campus, which is very beautiful with many buildings and beautiful tree line landscaping. It also has a min building with a large auditorium. It has a large 3-story recreation building. In the back of the recreation building is a duck-filled lake and pool. There are also campsites with campfires, etc. The campus is surrounded by a boardwalk and the scenery is breathtaking.
The arcades in Matrix-Five Virtual World and Arcades can be used by teachers as a class reward for doing their work each day. As part of the teachers’ gamification of the classroom, students can be given points every day for classwork completion. Those who complete all their work each day will accumulate enough points to redeem them for a class trip to the Matrix-Five Virtual World and Arcades to play the various arcades games and virtual world games as a reward for their completed work. They can play any game in Matrix-Five Virtual World and Arcades as well as explore, read, create clubs, and so much more! This is just an example of how a virtual world and arcade can be used as a reward and incentive in a gamified learning system (VLE)!
The M5 Learning Academy
The 9-Region University Campus is home of the M5 Learning Academy in which we plan and set up and map out various learning plans with teachers, schools, school districts, educators, etc will be utilizing Matrix-Five Virtual World as part of their curriculums and educational goals.
The M5 Learning Academy furnishes all of its students with their own private dorm rooms each containing a flat-screen through which their class, lesson, quizzes, and student dashboards are delivered into their dorm room.
Each dorm room and screen are configured and customized for the student’s classes and learning. They even get their own key-code to their dorm rooms! Live classes and presentations via zoom can also be delivered to their screens, as well as leaderboards, games, books, etc.
This was just a small example of what we have in Matrix-Five Virtual World, there is so much more! The main purpose of these examples is to give you a visual example of what a virtual world is like. In the Matrix-Five Virtual World, we have many different worlds and environments which teachers can make a part of their learning environment. Virtual worlds can engage and motivate students on a deeper level, especially in conjunction with a storyline.
Virtual worlds can be integrated with the teacher’s classroom, school, or school district, giving them an extra platform for students, teachers and parents can meet and interact. Events can also be given and attended in the virtual world from home, classrooms, after-school programs, youth programs, summer programs, etc.
If you would like to take your class on a trip to the Matrix-Five Virtual World and Arcades, contact us at: email@example.com. It is zero expense for teachers, educators, etc., and the parents only pay $5 for their child to go on the virtual trip. Schedule anytime.
If any teacher or educator would like a guided tour, contact us at: firstname.lastname@example.org